Overpowered dota 2 heroes sets
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10 DotA 2 Heroes with Overpowered Ultimate Skills
DotA 2 has never been short off heroes that can pretty much be described as overpowered characters with their impressive abilities and strong ultimate skills that can render a rampage in the game. No wonder almost everyone seems to be playing it on their PC or PC gaming console. And since we’re quite amused by them, we made up our own list of the 10 DotA 2 heroes with overpowered ultimate skills.
Although a late-gamer hero, Ursa is proven to be one of the most effective top laner hero that quite gives your team an advantage especially if he’s good at executing his skills thorough his gameplay. What makes Ursa’s ultimate skill, Enrage, an overpowered ability is that it makes he go into a frenzy that causes his multiple the damage of his Fury Swipes, while causing him to take 80% less damage. Oh, and did I also mention that it removes all existing debuffs?
Faceless Vo >
Faceless Void is a powerful jungler that has an effective crowd control ultimate skill that pretty much lets him kill his opponents easily. His ultimate skill is known as Chronosphere which lets him create a blister in time. All units in the affected area are freezed in time while Faceless Void and any units he controls remain unaffected, making it easier for him to kill them.
Crystal Ma >
Perhaps the hero which haves one of the most powerful crowd control ultimate skill, Crystal Maiden’s Freezing Field is enough to damage half of her opponent’s lives when build with the right items. Her ultimate skill lets her cause an icy explosion around her area which slows enemies and deal immense damage. And it also lasts for 10 seconds.
Chaos Knight
Chaos Knight is a top laner who can also be a hybrid jungler to make him even stronger. And why he is overpowered? Well, his ultimate skill which is Phantasm allows him to summon several copies of him and pretty much harass his opponents to their death. These phantasm copies of him deals full damage as well.
Brew Master
A durable carry you can always count on during a clash, Brew Master has this great ultimate that allows him to split himself into three elements which forms 3 different warriors, adept at survival. Each element’s deal different damage and if ever one of them survived the clash, Brewmaster willl reborn automatically.
Warlock
One of the scariest hero with an overpowered ulti, Warlock’s Chaotic Offering lets him summon a gigantic Golem that stuns enemies for one second. This golem can live up to 60 seconds and can pretty much deal damage to his opponent.
Gyrocopter
Gyrocopter is an effective nuker that works very well during clash with his Call Down ultimate skill. When executed, Gyro will call down an aerial missile that strikes on all enemy units in the targeted area. Overpowered dota 2 heroes sets Two missiles are actually fired during this skill, the first deals major damage and slow down enemies for 2 seconds, while the second missile deals minor damage and slows down enemies for 4 seconds.
Shadow Fiend
Shadow Fiend, more popularly known as SF, is a ranged and carry nuker that has his Requiem of Souls fo an ultimate skill. This lets him released all of his captured souls into lines of demonic energy that can greatly damage opponents near him. Any opponents damaged by the skill will have a decrease in their attack damage and speed.
Earthshaker
Earthshaker is an incredible carry and support that can also act as a great nuker thanks to his ultimate skill, the Echo Slam. This skill lets him cause shockwaves to travel through the ground causing the earth to shake and damage any nearby units.
Sand King
I once played with a friend who uses Sand King a lot and he pretty much showed me how this hero can deliver an easy rampage once he decided to execute his ulti, the Epicenter. After two seconds of channeling, Sand King sends out a disturbance into the earth’s surface which causes it to shudder violently. All enemies within it range deals damage and are slowed at same time.
General DiscussionMost Overpowered Hero to exist in dota?
Dota 2 has had its fair share of Outright broken heros, from the infamous 80 base damage batrider too the Oracle ulti giving invisibility on a 20 second cooldown, From the Geomagnetic grip stun or the Cancer lancer of ti2, What hero do you think is the most overpowered version/patch in its ‘HayDay’?
for me, Centaur on release was the most overpowered hero to ever exist in dota. Overpowered dota 2 heroes sets He had Double edge stun, stampede stun (for entire team, globally on a 40 sec cd)
Winterwyvern release – Winters curse was a Ranged Blackhole that killed a hero and allowed your team to still damage them on half the cooldown.
Arc warden – Tempest double being able to hold but not drop rapiers (sit in base, tp the double and rat a base in 5 seconds)
Leshrac – Magic damage meta (Octarine core release) Jack of all trades.
WISP (io) – Teather Stunned for 2 seconds at level 1.. TWO seconds LEVEL 1
Sniper – hoohoohaha Shrapnel damaged towers. Think about it for a second
Troll Warlord – You could build 2 bashers on him
Naga siren – Heros could still be effected by repositioning spells (skewer, vaccume etc) while slept.
Chen – Holy persuasion could control roshan
Earthshaker – Could hide roshan
any hero on initial release since ember spirit was OP af (im talking about dota 1 versions)
did you ever get to play pre6.50 Spectre? with dispursion reflecting 100% of incoming damage.. You’d A click mid and get fingered killing 5 heros for some reason.
Shrapnel damaged towers, but it had no charges, you couldn’t cast it from very far, the damage was minimal and it, either didn’t slow or the slow was almost inconsequential.
Some reworks were hideusly OP. Stampede stun was one. TB having a 5 sec 40% slow that summoned an invulnerable copy of your target.
I started with 6.49 but I dont remember that version of dispersion.
Sun ray unlimited duration + slows .
@tutayta
6.82 Shrapnel had 1800 castrange and while it had no charges you would walk down mid with 5 heros from min 7 and get a rax by min 12. If you have any heros to protect sniper from doing sniper things it was litterally game over with not alot of counterplay
i never really played alot of TB but that sounds balanced lol
@aggressive
Pre 6.50 – Dispursion before it got reworked – Pure damage
Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much health as she has.
Proc Chance: 4%/8%/12%/16%
Disperse Radius: 400
Monkey king infinite jingu stack time with 200% damage bonus, because why not.
6.86 Druid was broken as an offlaner with the introduction of savage roar.
But he was the most broken in 7.00.
Got a lot of free mmr that patch.
It was a lot of fun to play against 3 or 4 heroes with respawn timer reduction talents who could defend high ground, right?
lone druid after talents update
terrorblade when he was released/buffed for a slight time and had metamorphosis lasted between aegis/buybacks
meepo before winter wyvern
drow ranger is my favorite, 100+ creep damage at level 16 means you could afk in base and win the game
Huskar – build 3 solars and you’e fucking invincible.
Bloodseeker – delete any hero on the map at minute 10 and snowball like a bitch.
Bounty hunter – bathe in shitloads of track gold.
Storm spirit – ridiculously low manacosts, buy bloodstone for crossmap zipzaps.
6.86 OD and also earth spirit release into CM
Meepo, cancer hero tbh, the game becomes 9v5 when someone picks meepo
Troll in hoho-haha patch was awesome.
Bonus damage in melee form and axes giving vision. Hero was limited by warcraft 3 mechanics.
Alchemist around TI5 iirc, Greevils Greed is absurd, 8min Radiance was real
I think the biggest bullshit was Spirit Breaker before his BAT was increased. After his charge was fixed to bash the target too.
It was impossible to lose with that hero. I stopped playing him because it wasn’t fun.
Dark Terminator. A hero so OP he was only accessable by randoming.
Drunken Brawler-At level 4, he had 30% evasion and 10% chance to deal 6x crit damage.
Wind walk-At level 4, invisibility, 100% more move speed, 100 bonus damage on attack for 30 seconds.
Blink-Global blink. Yes, global blink. 60 second cooldown.
Reincarnation-280/230/180 CD reincarnation.
Imita[tcffffcc00rion (yes that’s what it was called)- “Confuses the enemy by creating illusions” Illusions deal 100% damage, takes 100% damage and lasts 60 seconds.
^What patch was that?! 5.xx !? Damn you’re a true Dota vet
The 7.00 Ebola Spirit mid still gives me nightmare. The 15% spell amp at lvl10 is ridiculous. With veil of discord, he can delete you easily with a triple remnant. The 15% cd reduction talent on lvl20 synergy with his skill and the annoying +2s searing chain at lvl25 talent. Godbless Gaben for nerfing this hero.
The 6.82 Phantom Riki is a scary ghost, waiting for the right time to murder you and escape w/o a single damage on his health. The up to 5 blink ultimate left you no chance of escape. And since the Diffusal Blade debuff (including dust), a Ghost Scepter wont save you. He can solo kill any alone hero whenever he wants to.
The 6.81 mid Leshrac won every lane on every game. His lightning offers a 75% slow with a long cast range and 4sec cd. Lvl1 split earth AOE is already big compare to now. No mid laner can survive with his nonstop lightning harrass to live the tale.
Honorable mention:
The 7.02 Necrophos one hit Reaper Scythe + Ghost Shroud = full and hp
The 7.00 unkillable Lina with her -25 respawn time + bloodstone.
The 6.84 Storm Spirit madness because of the Bloodstone buff.

