Non tradable items dota 2
Thread: Why can’t non-tradable items received as gifts become tradable after being crafted?
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Why can’t non-tradable items received as gifts become tradable after being crafted?
Title. I understand that people would create new accounts and abuse the gifts if they were made tradable, but why continue the restriction on items that are crafted from the gifts? Since the gift items cannot be traded or marketed (which is totally justified), the only use I see for the gifts (for most people) is crafting. Crafting cannot be abused as they require recipes (augment, polymorph, etc) and other items as well and the results are entirely random. I think it is rather stupid to make a crafted item not tradable because only one item used in its making was non-tradable. In fact, removing the not-tradable part from crafted items may even boost economy through the purchase of recipes for crafting.
For example, I polymorphed my pig, and two other common ‘mythicals’ I got (one after a game and one from trading), and I got a Snowl. I honestly do not care for the Snowl as I already have my unusual courriers that I use, but I know many other people would like it and I might like their items. I think it is kinda stupid that I cannot trade it with people who will like it and use it more than I do and that I cannot receive anything for it either.
Bump! Was my suggestion really that bad? Or is this forum really inactive? I haven’t gotten 1 reply -_-
removing those also make new smurf accounts. more untouched steamids that cant be deleted if not reported. more name user taken because half a million account abuse the free gifts
You do realize that you need recipes for crafting right? And on top of that 4-6 items are becoming one after crafting. I feel you did not even bother to read what I wrote. If millions of account get opened to receive free items for crafting, then millions more recipes will be purchased (the ancient scroll and their keys) and people will invest more hours into gameplay.
Besides, the abuse of gifts through opening smurf accounts could have been tackled differently rather than just making the items untradeable (even after they are crafted into different items). For example, they could have given the gifts only to accounts that were at least a month old at the time the gifts were received. So opening smurf accounts would not give anything. Or they could have given the first gift to accounts when those said accounts reach a certain level like 40 or something, which would force those smurfs to actually invest a good amount of gameplay on these accounts. Making the gift untradeable even after they are crafted into some other items is poor design, pure laziness, and a great hindrance to crafting (and all the economic benefits it would have brought).
On another note, why are greevils uncraftable? They are totally useless and crappy looking unless they have unusual essence (and you can’t really change that for greevils that already hatched. )
Last edited by Magusmensis; 01-12-2014 at 03:18 AM .
You can use those gift for chisel and hammer recipe ingredient you can use for your own item inside inventory right?
Already got free item now still want to complain.
Of course gifts are nice, and everyone loves them but why attach them to conditions when there are easier ways to deal with abuse? Also, I am not complaining, just discussing and suggesting (so don’t put words in my mouth). I am not even talking about hammers, or tags, or none of that. I am talking about equipment gifts that are received and are non tradeable. The only use these have (for most people) is crafting, and unfortunately items that result from crating those gifts become untradeable as well (even if only one untradeable gift was used in the whole crafting process). Since many people have poor reading and comprehension abilities, let me make it as clear as I can. I am just suggesting to make it possible to trade items CRAFTED from gifts (NOT the actual gifts themselves). Or I am suggesting to make gifts tradable but make them available only to regularly used accounts that have reached a certain level. Making gifts non tradeable and leaving it at that, is simply poor design and decreases the potential of a bigger crafting market.
Or, you know, to put them on heroes? The entire fucking point of cosmetics in the first place?
So if you don’t like an item, you should force yourself to equip it? Or just leave it in a corner forever? No one can suggest to include them in bigger crafting possibilities? You know the entire fucking point of this thread.
They are tutorial items for people who don’t know what cosmetics are, so yes, these untradable items will be equipped for new players to show how it’s done and what changed.
Stop being a greedy bastard by wanting your free items to become tradable somehow. They are shit anyway. And stop being gullible – only an idiot would open scroll cases for recipes. they are 0.03€ on the market, so your whole trickle-down idea is flawed.
Tutorial items that show people what cosmetics are? That’s your argument? And what about the gifts you obtain afterwards that are still not tradable? This argument is so empty I won’t even waste time on it.
And again I am NOT asking for the GIFTS to be tradable. Read posts before you start calling people greedy bastards. I am asking for resulting items CRAFTED from the gifts to be tradable so that it offers people a choice of doing something with the gifts they do not like. I am actually surprised how many people are opposed to an idea that give them more freedom. Also, you must be the idiot (who have absolutely no knowledge of crafting and trading) if you think people don’t open scroll cases. If scrolls did not yield anything, Valve would not create them now would they? Do you know how wanted augment item recipes are (particularly augment uncommon recipe). Even if scrolls were useless as you said, does that not mean that they should be given more usefulness? (which my idea provides).
Also, chests are sold for $ 0.01, so going by your logic, no one should be opening them right? Did you see now how ridiculous this sounds? I just sold 3 old chests (wd, bh, etc) within a month of putting them on steam. Before calling my ideas flawed, maybe you should read over your “arguments”. EDIT: If you are talking about recipes being sold for only 0.03 euro, you should type recipe in the market page and look for yourself.
Last edited by Magusmensis; 01-23-2014 at 05:30 PM .

