Dota 2 rpg flash maker

Dota 2 rpg flash maker

Dota 2 rpg flash maker

Thread: Custom games in Dota 2

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Custom games in Dota 2

As most of you know, custom maps have been confirmed to be arriving in dota 2.
Which would mean stuff like pudge wars, tower defences, rpg’s etc.

Coming from that community as a long time mapmaker from warcraft and starcraft, I would urge you to listen to the following suggestions for the implementation.

Enable databanks for customs maps. Which would mean stuff like internal scorescreens, gold and items acquired, achievements. Something that warcraft lacked, but starcraft had. Although it was easy to cheat in sc2, it wouldn’t be in steam.

And most importantly: Make people able to play some good maps x amount of times, before they have to acquire the Ticket for the game in the shop.
Yes, you would have to buy the minigame if you like it. Just like cosmetics.
It would be better to be able to test a game, before having to buy it. For several reasons, map makers also have to balance, and would need beta phases with players.
So a free to play beta phase mode and then buy to play where the maker can still continously update the map would be ideal.

EDIT: Or different methods that benefit the creator. Like premium map, or full version of the game. Paid map option as obvious flaws with low player pools, so a different kind of system might be needed.
The question is, what kind?

Last edited by Lamarq; 01-25-2014 at 02:17 AM .

no profit please , custom maps are intended to have fun , relax a bit, forgetting how shitty mmr at its current state.

what if only 1 guy like it ? should he play alone like idiot while the others cant afford the minimap ?

there should be some better ways to profit the mapmakers, but buying the gamemode isnt the solution.

as someone working on dota 2 mods I hate the idea of requiring people to buy them, it would just mean fewer people playing them

I would rather have he option to buy additional mod content that doesn’t affect the gameplay (aka hats) to support the mod developers (and Valve gets a share ofc) than make them P2P.

Mods for a F2P game will be F2P.

as someone working on dota 2 mods I hate the idea of requiring people to buy them, it would just mean fewer people playing them

awful awful idea

hm add the most played maps/modes to a league like system? (i thought about this like cs:go)

that would just ensure that the most popular mods get played more and the other ones get played less, so I’m not a fan of that idea either

I just say keep them free totally, and enable the highest level of customization possible.

Dota 2 could make such a system that if that map becomes somewhat popular then the map maker gets payed a certain amount, each month based on how many people played his game. It’s only fair, if people come here to play his game and not dota 2 then valve and the map maker should split the profit. Not to underestimate valves role in it, they supply the resources to make a game and the playerbase and the servers.

Could be like this:
(“Profit that month” * (“if minimum 200h then timespent playing X map” / “all time spent playing that month”)) * “his share of that profit”

His share could be around 50%, i think that’s fair.

“But but in warcraft it was free..” and so were cosmetics in warcraft. People in the mapping community have worked thousands of thousands of hours on maps, without getting anything in return. This was promissed to end with Starcraft 2, where really good chosen maps would need to be paid for.
This never happened.

Why the hell does someone just spending a couple hundred hours on cosmetics get thousands of dollars, while someone spending thousands uppon thousands of hours on a custom game nothing? You’re spoiled, utterly spoiled from the wc3 days. Get a grip. Sure you want it free, sure i won’t lift a finger, and so wont many other good mappers.

Blizzard failed with sc2 and custom games, the Editor 10 times stronger than in wc3, yet the custom games are still bad. There are a lot of reasons for that, but this is one of them. Experienced good artists can now make money from cosmetics, if you want good experienced map makers, you should enable the same system for them.
I for one, won’t lift a finger again without such a system. I don’t have the free time anymore to work 1000 hours with no pay, the experienced are all older now and have to survive somehow.

But don’t fret, if you can survive on sc2 lvl casual custom maps, then some school boys will figure it out.

Btw Nadaga, the problem with your idea is that it doesn’t benefit valve. No extra cash is created, only moved from their cosmetics income. Giving mapmakers money only makes sense, if custom maps attract new players, or keep players that would otherwise leave AND then buy cosmetics. Just having people play alone generates zero profit.

Also Noya, additional content sound slike PAY2WIN. Be careful with that. Maybe though.
All I’m saying, if mapmakers don’t benefit in SOME way, only shit maps will arise.

Last edited by Lamarq; 01-24-2014 at 01:22 PM .

Dota 2 rpg flash maker

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