Dota 2 queen of pain 6 867 5309
[Hero] Queen of Pain
Akasha, the Queen of Pain
6.86 nerfs:
- Scream of Pain damage reduced from 85/165/225/300 to 75/150/225/300
- Sonic Wave travel speed reduced from 1100 to 900
You can avoid drawing creep aggro when blinking on an enemy hero by issuing a right-click or attack command on that hero while over 500 range from the enemy creeps (You don’t need to be in range of the hero, just issue the command). As soon as you issue that command, you have 2 seconds where creeps will not aggro you, and you can blink in and try to kill the enemy hero without being at a creep disadvantage.
The utility here is minor since you should almost never blink in unless you are going for a kill, and if you go for a kill ideally the enemy is low enough that you can burst him and get out without caring about creep aggro, but for laning I think it’s still a fascinating little tip that demonstrates the niceties of heroes that 99% of people would never think of.
Obviously it works better for AM since he routinely blinks in to harass an enemy laner due to the vastly different natures of their lanes.
On July 04 2014 06:57 Sn0_Man wrote:
A fascinating (if advanced) tip that i’m shamelessly stealing from Beesa’s comments in the AM thread:
You can avoid drawing creep aggro when blinking on an enemy hero by issuing a right-click or attack command on that hero while over 500 range from the enemy creeps (You don’t need to be in range of the hero, just issue the command). As soon as you issue that command, you have 2 seconds where creeps will not aggro you, and you can blink in and try to kill the enemy hero without being at a creep disadvantage.
The utility here is minor since you should almost never blink in unless you are going for a kill, and if you go for a kill ideally the enemy is low enough that you can burst him and get out without caring about creep aggro, but for laning I think it’s still a fascinating little tip that demonstrates the niceties of heroes that 99% of people would never think of.
Obviously it works better for AM since he routinely blinks in to harass an enemy laner due to the vastly different natures of their lanes.
while you are right somtimes killing in mid can be about doing right click not bursting, if he think he can handle the dmg same goes for taking a tango before blinking in for that regen, its like all games, nothing work straight on paper, all depends on their hero their picks and their playstyle.
there is no “one way” to play but i agree with you still.
Qop have very flexible item builds anyway. You could either try to go semi carry with DPS, or you stick to traditional caster route with hex/Shiva. Dota 2 queen of pain 6 867 5309 I really prefer the former though.
Mood/situation:
–> Mjollnir for shits
–> Deso
–> Guinsoo
–> Agh
Don’t think I’m in a high enough skill bracket (read: not even ranked) to know what really beats out Akasha in lane (other than maybe Zeus and Krob), but this has gotten me through a lot of my games.
1: Last hit and creep skip harass mid lane until level 6
2: Use damage to kill wounded mid hero or use blink to get 6 minute rune
3: Gank and stuff
Usually this works pretty well. Problem is, after the 15 minute mark my number of deaths tends to skyrocket. I think this is because I take a laning phase attitude into the m >
Like DucK – said, item choices are very flexible except for the core Treads+Wand+Bottle+TP. I like to throw in a Null Talisman because of its cost-effective stats for QoP, while still having 1 slot for items like dust/sentries before your first big item, e. g. linken’s/orchid. Treads swap often while using regen items, your mana pool will thank you for it.
Skillbuilds – some prefer 2-1-2, others 1-1-3 for laning. It’s dependent on who you’re facing in mid – Tinker/Storm/SF/Bat/melee mids are fairly common to run 2-1-2 against, but generally you’ll want the early burst for ganks.
I’ll try to help RuiBarbO when I’m home.
On September 10 2014 07:35 RuiBarbO wrote:
I’ve been playing quite a bit of QoP recently after not playing her for a loooong time, and she’s actually quite fun. My typical approach is:
1: Last hit and creep skip harass mid lane until level 6
2: Use damage to kill wounded mid hero or use blink to get 6 minute rune
3: Gank and stuff
Usually this works pretty well. Problem is, after the 15 minute mark my number of deaths tends to skyrocket. I think this is because I take a laning phase attitude into the m >
I would put more emphasis in farming than in ganking for qop. Pretty much the same as ta. Dota 2 queen of pain 6 867 5309 You only roam/gank when there’s a good rune, or if you are coming from fountain. Otherwise you concentrate on farming. Always carry a tp for counter gank/opportunistic gank, standard solo mid procedure.
The easiest way to fall off with qop is to neglect your farm and levels. Easiest way to win is to farm heavily while still participating in fights. You pretty much only start roaming when you can comfortably solo kill (orchid/rune), or if you’re moving together with another roamer.
Well you definitely don’t need the mael that early or at all. You probably want the hex and potential bkb before you ever consider transitioning to DPS.
There is no standard build per se. You usually want an easy to build mid ranged first item that improve your role as a caster. Whether or not you go orchid, necro, dagon or Agha depends on the game and play style. After that you consider the need for defensive items or/and hex, before branching to either purely caster route, or DPS.
Yea though once you go DPS, you tend not to want to go caster. Can’t say the same for the other way though.
On September 10 2014 07:35 RuiBarbO wrote:
I’ve been playing quite a bit of QoP recently after not playing her for a loooong time, and she’s actually quite fun. My typical approach is:
1: Last hit and creep skip harass mid lane until level 6
2: Use damage to kill wounded mid hero or use blink to get 6 minute rune
3: Gank and stuff
Usually this works pretty well. Problem is, after the 15 minute mark my number of deaths tends to skyrocket. I think this is because I take a laning phase attitude into the m >
I would put more emphasis in farming than in ganking for qop. Pretty much the same as ta. Dota 2 queen of pain 6 867 5309 You only roam/gank when there’s a good rune, or if you are coming from fountain. Otherwise you concentrate on farming. Always carry a tp for counter gank/opportunistic gank, standard solo mid procedure.
The easiest way to fall off with qop is to neglect your farm and levels. Easiest way to win is to farm heavily while still participating in fights. You pretty much only start roaming when you can comfortably solo kill (orchid/rune), or if you’re moving together with another roamer.
Duck – basically gets this right.
The idea that QoP falls off naturally and you have to commit super hard to ganking and sacrificing your own tempo. She develops smoothly over the entire game provided you get a good tempo going and keep it. If you die, it’s very easy to keep dying because a bump in her tempo can cause her to lose her pace. So you want to carefully manage your farming+fighting smoothly. Her lategame if you keep a good item progression is quite good.

