Dota 2 mmr calibration equipment

Dota 2 mmr calibration equipment

Dota 2 mmr calibration equipment

Dota 2 mmr calibration equipment

I’ve been doing some reading, and it seems players have come to the conclusion a carry, or greedy play style is more beneficial in your calibration matches. I have seen many claims or comparisons of people doing all 10 matches together and the support on average being 1k under the carry player. Wether this is entirely true or not I cannot say, and I’m sure, with presistence, even as a support player you can raise your MMR bracket over time.

BUT, what I’m ultimately getting at, is what could we suggest or do to rectifiy this situation? (If it indeed even exists.) I had some ideas, and was wondering what the community thought of them. I was thinking if KDR, XPM and GPM play a high level of relevancy in your MMR – all things we know a good support usually won’t get a lot of – we could maybe balance the playing field by making assists more relevant. Also, we could implement more situations where a supporting player could get an assist. I. e: Ward placement. If an enemy hero is killed under or nearby a ward place, the purchasing player could receive an assist. Or, if a hero like Omni or Centaur pops their ult and enemy heros die, they get assists. You see where I’m going with that.

Anyway, I want to know what you guys think of those ideas, or if you have ideas of your own.

Please enlighten me.

I think its just a win is a win, and who you are against that determines the magnitude, and where you fall into the spread of the mmrs

I was thinking the same, it’s why I’ve played almost all my matches as a support. I have 3 left, but I’ve read some pretty convincing arguments that calibration games have a greater depth to them. And isn’t nessicarily a good thing, because the scoreboard will always favor the carry.

I mean, how else could two players playing all 10 calibration matches together wind up in entirely different brackets?

There’s also the ‘uncertainty’ variable, which I most certainly will have extremely low gains from. I played over 500 matches on public before bothering with rank. High levels of uncertainty factor match you with higher skilled players, thusly winning your calibration matches would put you in a higher bracket as well.

I’m eager to hear more voices on this, and what people think of my idea. Dota 2 mmr calibration equipment

another thing that people think takes effect is your hidden MMR.

some people say that it just takes your hidden MMR and makes slight ajustments to it. there is also the uncertain rate, so if you completlely dominate in normal matches and all the sudden feed in your callibration, the uncertainty will go up which means larger ajustments to your MMR

also i read somewhere that one guy played as zeus and just used his abiities to take everybody’s kills and he ended up with 4k+ mmr

valve has released very little information about the MMR system that is significant so nobody really knows

valve has released very little information about the MMR system that is significant so nobody really knows

So lets discuss in hypotheticals. What do you think about my ideas to reward the support class more by making assists more relevant, and making supporting actions reward the player with said assists?

Use dust, invis hero dies, get assist. Hero dies within ‘x’ seconds of being revealed by an observer/sentry ward, or dies undeneath them, get an assist.

I think this would at the very least give an incentive for people to play the role.

valve has released very little information about the MMR system that is significant so nobody really knows

So lets discuss in hypotheticals. What do you think about my ideas to reward the support class more by making assists more relevant, and making supporting actions reward the player with said assists?

Use dust, invis hero dies, get assist. Hero dies within ‘x’ seconds of being revealed by an observer/sentry ward, or dies undeneath them, get an assist.

I think this would at the very least give an incentive for people to play the role.

it is a good idea but i think it could be easily abused

since anyone can buy dust, wards ect, if someone wanted to cheat they could just place down a ward during a teamfight and depending on the outcome they could end up with 5 assists, see what i mean ?

True, I guess it could be easily exploited. But, I mean, based off the typical psychology of a carry player they’d likely rather get a kill than an assist, and would rather have their faces melt off then ever buy wards.

But I see your point.

Maybe the best approach would be to simply remove all depth from the system and base it purely off a win-lose system.

4k and so forth..

Hard to tell how mmr works since very little info given by volvo.

Just be the best support you can be, guide the match to victory even if it means having a godauful score personally and being a ward mule.

so long as you keep that win ratio over %50 you will climb up slowly, its a longer road but isnt that what a support is all about? Winning the game even if you get no recognition.

Just be the best support you can be, guide the match to victory even if it means having a godauful score personally and being a ward mule.

so long as you keep that win ratio over %50 you will climb up slowly, its a longer road but isnt that what a support is all about? Winning the game even if you get no recognition.

Well, won 7/10 games as a support. Lost my first game and my last two games in a literal avalanche.

You actually have to play close to 150 games before you can even start your calibration matches (level 13) and your unranked games actually have an invisible MMR. You can actually check your unranked MMR in control panel or at least you could a long time ago. I remember before my calibration games my unranked MMR was at 4400 and after my calibration matches I ranked at 4300 MMR to begin with. Also if you check dota buff, you can see what bracket you are playing in for unranked via the top of the score page (normal skill, high skill, very high skill, diamond 10 etc.)

I would assume that you just start at around 3500 unranked MMR when you start a new account and after 13 levels (or close to 150 matches), the MMR system can determine what bracket you are adjusted to and the 10 calibration matches are matches played within the skill bracket you adjusted for in non ranked, and how you do in those calibration matches determines your starting MMR within that bracket.

So for example if you are losing constantly you will eventually make normal bracket, and your calibrations will put you between 2500-3200 MMR either on the higher or lower end based on how your calibration goes. If you win non stop in non ranked until you only are playing VHS bracket, you will be placed somewhere in between 3800-5000 MMR depending on calibration, although I’ve never heard of someone calibrating to 5k ever and I have 3 friends that are 6k+ and multiple high 5ks. You basically have to work your way up to 5k+ and if not, then I’ve never heard of or seen people starting 5k.

Dota 2 mmr calibration equipment

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