Dota 2 logic 6

Dota 2 logic 6

Dota 2 logic 6

Twisted Logic’s guide to Techies [6.84c]

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I Appreciate your guide
It’s will help for a new generation player of Techies 😀

I think tranquil boot it’s importan item after Soul Ring because it will make Techies has nimble movement for early and spread his (****ing Trap) in the whole off map.

Also can give more Regeneration of HP (It;s important if you want to hunt in junggle)

And I think the Bounty Rune it will help your EXP in early so dont miss it.

I think your guide is quite nice, but there’s two thing that come to my mind that you didn’t cover:

1. Force Staff. Maybe I didn’t read well, but there’s no mention to the best thing you can do with the force staff: push people right into trap. I can think of two very nice examples to make this work wonders, the first, the utmost pleasure of pushing that poor broke support right into the mines he’s trying to clean. The second, is number 2

2. Planting remote mines right under the tower. This is very cool because it gives the mines tower protection, and if you have force staff, you can also stand right in the tower too to defend and wait for fools to come close (depends on line-up obvsly).

Also, I want to add another trick I saw on a very very good tech player, and I think it’s one of the most ****ed-up mind games you can pull off. Sometimes, if you have the time, it’s better to stack large numbers of remotes one of top of each other. If you manage to pile up, let’s say, 15, you can detonate the trap several times, and this is very mind ****ing, because the huge majority of players won’t expect big remote chains to blow in the same place for a 2nd, 3rd, 4th time. It takes a lot of skill, as it can only work good with incredible microing to blow the exact number of mines depending of the enemy. If your micro is good enough, 1 by 1 detonation can lead to devastation.

If you put all together you can have a nice picture: tower protection, surprising spot, and force staff to increase risk of coming close.

Hey thanks for the comment.

1. Force staff was covered to this extent in Situational Items Chapter. I think you missed it.
2. Planting mines under tower was covered in Mining Strategies. I think you missed it.

Also, I believe what you’re referring to is is control groups (hotkeying stacks of mines and detonating at different times) which was also covered.

I think your guide is quite nice, but there’s two thing that come to my mind that you didn’t cover:

1. Force Staff. Maybe I didn’t read well, but there’s no mention to the best thing you can do with the force staff: push people right into trap. I can think of two very nice examples to make this work wonders, the first, the utmost pleasure of pushing that poor broke support right into the mines he’s trying to clean. The second, is number 2

2. Planting remote mines right under the tower. This is very cool because it gives the mines tower protection, and if you have force staff, you can also stand right in the tower too to defend and wait for fools to come close (depends on line-up obvsly).

Also, I want to add another trick I saw on a very very good tech player, and I think it’s one of the most ****ed-up mind games you can pull off. Sometimes, if you have the time, it’s better to stack large numbers of remotes one of top of each other. If you manage to pile up, let’s say, 15, you can detonate the trap several times, and this is very mind ****ing, because the huge majority of players won’t expect big remote chains to blow in the same place for a 2nd, 3rd, 4th time. It takes a lot of skill, as it can only work good with incredible microing to blow the exact number of mines depending of the enemy. If your micro is good enough, 1 by 1 detonation can lead to devastation.

If you put all together you can have a nice picture: tower protection, surprising spot, and force staff to increase risk of coming close.

Dota 2 logic 6

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