Dota 2 entities under common

Dota 2 entities under common

Dota 2 entities under common

Thread: Compile Error

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Compile Error

When I go to compile my map, I get exit code: -1073741819. I am not sure what is causing this. During the compile I also get the warning “Fell out of small block heap.”

I am not sure what is causing this so any help would be appreciated.

Here is what it says during compile if it helps

Start build: 2014-09-01T07:32:46
Hammer: Attempting incremental build.
Hammer: Copying previously compiled map to temp directory.
Unzip 5v5map. vpk (14 files):
Done.
– dota_addons\first_five_vs_five_map\maps\ 5v5map. vmapUsing tile grid height extents:
min 0.0, max 896.0, step size 128.0
Automatically generated ‘dota_minimap_boundary’ entities:
Min: ( -8192.0, -8192.0, -512.0 )
Max: ( 8192.0, 8192.0, 1408.0 )

Automatically generated ‘world_bounds’:
Min: ( -7168.0, -8192.0, 0.0 )
Max: ( 7168.0, 7168.0, 896.0 )
Building map “maps\5v5map”.

. Building ‘world’
Ray Tracing Environment
Building ray trace environment. Done (16.17 seconds)

Creating World
Creating world nodes. Creating 1 world nodes Serializing(17877 root elements). Created 1 world nodes
Done (25.40 seconds) +- dota_addons\first_five_vs_five_map\maps\5v5map\wor ldnodes\ node000_mesh_overlay0.vmdl+- dota_addons\first_five_vs_five_map\maps\5v5map\wor ldnodes\ node000_mesh_overlay0.vmeshWarning: Fell out of small block heap!
Vertex cache optimization took 174.173462s, Release build+- dota_addons\first_five_vs_five_map\maps\5v5map\wor ldnodes\ node000_mesh_worldspace_texture_blend. vmdl
+- dota_addons\first_five_vs_five_map\maps\5v5map\wor ldnodes\ node000_mesh_worldspace_texture_blend. vmesh
+- dota_addons\first_five_vs_five_map\maps\5v5map\wor ldnodes\ node000.vwnod+- dota_addons\first_five_vs_five_map\maps\5v5map\ world. vwrld+- dota_addons\first_five_vs_five_map\maps\5v5map\ent ities\ default_ents. vents+- dota_addons\first_five_vs_five_map\maps\5v5map\wor ldnodes\ node000_mesh_base. vmdl+- dota_addons\first_five_vs_five_map\maps\5v5map\wor ldnodes\ node000_mesh_base. vmeshVertex cache optimization took 2.445253s, Release buildVertex cache optimization took 1.278956s, Release build+- dota_addons\first_five_vs_five_map\maps\5v5map\wor ldnodes\ node000.vrman

. Building ‘phys’Serializing(26651 root elements). +- dota_addons\first_five_vs_five_map\maps\5v5map\ world_physics. vphys – dota_core\materials\tools\ toolsnodraw. vmat
+- dota_core\materials\tools\ toolsnodraw_color_tga_228aa976.vtex+- dota_addons\first_five_vs_five_map\maps\5v5map\ world_physics. vrman

. Building ‘vis’
+- dota_addons\first_five_vs_five_map\maps\5v5map\ world_visibility. vvis
Building map visibility

Loading kd-trees
Building view cells
Visibility complete in 1.46s.

Name Count Seconds Percent
“Build gridnav” 1 19.784 4.39%
“Build phys” 1 10.060 2.23%
“Build vis” 1 1.654 0.37%
“Build world” 1 56.595 12.56%
“Compile Embedded vents” 1 1.955 0.43%
“Compile Embedded vmdl” 3 269.714 59.86%
“Compile Embedded vphys” 1 15.195 3.37%
“Compile Embedded vrman” 2 0.886 0.20%
“Compile Embedded vwnod” 1 1.239 0.28%
“Compile Embedded vwrld” 1 0.139 0.03%
“Map Dependencies” 1 0.005 0.00%
“Map Load” 1 30.726 6.82%
“Map PreProcess” 1 42.655 9.47%

Total time: 450.61 seconds
———————————————————————Pack 5v5map. vpk:
-> 0.0MB maps/5v5map/world. vwrld_c
-> 0.0MB maps/5v5map/world_physics. vrman_c
-> 0.0MB maps/5v5map/world. vrman_c-> 20.2MB maps/5v5map/world_physics. vphys_c
-> 0.0MB maps/5v5map/world_visibility. vvis_c
-> 0.1MB maps/5v5map. gnv
-> 0.0MB maps/5v5map. vmap_c-> 23.2MB maps/5v5map/worldnodes/node000_mesh_overlay0.vmesh_c
-> 0.0MB maps/5v5map/worldnodes/node000_mesh_overlay0.vmdl_c
-> 2.6MB maps/5v5map/worldnodes/node000_mesh_worldspace_texture_blend. vmesh_c
-> 0.0MB maps/5v5map/worldnodes/node000_mesh_worldspace_texture_blend. vmdl_c
-> 2.6MB maps/5v5map/worldnodes/node000.vwnod_c
-> 1.9MB maps/5v5map/entities/default_ents. vents_c
-> 25.8MB maps/5v5map/worldnodes/node000_mesh_base. vmesh_c
-> 0.0MB maps/5v5map/worldnodes/node000_mesh_base. vmdl_c
-> 0.0MB maps/5v5map/worldnodes/node000.vrman_c
Writing. Done.
—————————————————————–
OK: 14 compiled, 0 failed, 1 skipped, 9m:01s
—————————————————————–CDataModel: 7 elements left in memory.
Leaking 31092 elements

End build: 2014-09-01T07:43:23, elapsed time 0h:10m:36s.258ms

Dota 2 entities under common

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