Dota 2 critical illusion collar
Critical strike
is a passive ability that gives a chance to deal bonus damage on a successful attack.
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Mechanics [ edit ]
A Critical Strike’s occurence is determined upon beginning an attack, and not upon attack launch or attack landing. This means when, for example, having a Crystalys and starting an attack, but then upgrading the Crystalys into a Daedalus , the attack still applies the Crystalys crit, since it was determined upon attack begin. Or when attacking an enemy affected by Soul Rend , and the debuff expires during an already started attack’s animation, that attack still applies the crit, since it started while the debuff was still there.
Multiplier [ edit ]
An attack which triggers Critical Strike has its total damage value multiplied by the given multiplier of the source of the Critical Strike. This means a critical strike is basically an attack damage amplifier, as it does not add extra damage on top of the attack damage, but directly increases the damage of the attack by multiplying it.
The multiplier is applied before any reductions or amplifications on the target or on the attacking unit. It only counts the unit’s main attack damage (base damage, plus damage gained from the primary attribute), plus any bonus damage (percentage and flat bonuses) it has, meaning any damage instance added to the attack damage which is separete from the attack damage itself is not considered by critical strikes. If an ability adds its damage directly to the attack damage, then it may be considered by Critical Strike, though there are exceptions to this. See Final Attack Damage for the complete calculation.
All chance-based sources of Critical Strike use pseudo-random distribution.
Visual feedback [ edit ]
When a Critical Strike occurs, a red-colored number pops up on the victim of the strike, with a lightning bolt icon on the right side of the number. This number shows the multiplied damage value before any reductions or amplifications. This means the displayed value does not equal the damage the target actually took from the attack.
Stacking [ edit ]
When having multiple sources of Critical Strike, and both trigger on the same attack, the Critical Strike with the higher multiplier takes priority, while the lower one does nothing. This means their proc chances stack, working independently from each other, but their effects do not stack, resulting in a diminishing behavior.
Attack modifier interactions [ edit ]
Critical Strike is an attack modifier which fully stacks with any other modifier. However, it does not interfere with any attack modifier. If an attack modifier increases or reduces attack damage, it is counted by the critical damage multiplier. Abilities which grant conditional attack damage bonuses may or may not be by the multiplier.
- Lifesteal: Lifesteal is calculated after critical strikes, which means that it increases the amount of life you steal.
- Cleave: Cleave is calculated after critical strikes, which means it deals increased damage to all units within the cleave radius.
Conditional attack damage bonuses which are counted by critical strike are:
Conditional attack damage bonuses which are not counted by critical strike are:
Illusions
| Accuracy | Spot checked |
| Depth | Basic |
| Readability | Acceptable |
Illusions are weaker, magical copies of a hero. All illusions deal 60% less than their stated damage value to buildings. To enemies they look exactly the same as the original unit (with the exception of Wall of Replica and Reflection), but to allies illusions always appear very distinct from the original one. They have a different color than the original unit, usually blue. Illusions run equally fast but their attacks usually deal much less damage and take much more damage. With the exception of Haunt and Reflection whose illusions will only attack one unit, illusions are controllable by whichever player they are created by. Illusions are instantly killed by hexes and take extra damage from certain purge effects and spells. Illusions created by other illusions will be based on the original hero’s stats.
Illusions provide a 2 × Level gold and experience bounty when last hit. Illusions created by Juxtapose and Wall of Replica give a constant 5 gold and experience bounty. Unlike other sources of experience, only the player that last hits an illusion gains experience. In addition, if an illusion dies to any other means or expires, no experience is given to anyone.
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Passive abilities illusions can use [ edit ]
- Most hero and item passive abilities
- Auras that the original hero has, with the exception of some effects
- Evasion
- Critical Strike (the red number is before the illusion reduction however)
- Diffusal Blade’s Manabreak
- Movement Speed bonus
- Attack Speed bonus
- Attribute Bonus (Strength, Agility, and Intelligence)
- Movement Speed bonuses from Yasha, Sange and Yasha and Manta Style
- Health or Mana
- Radiance’s Burn (does not stack with other Radiance auras)
- Quell
- Attack range changes
- Damage Block (Vanguard, Poor Man’s Shield, etc)
Passive abilities illusions cannot use [ edit ]
- Raw Damage or Armor or increase
- Health or Mana regeneration, including Lifesteal (regardless of what the animation may show)
- Cleave
- Bash, including Monkey King Bar (regardless of what the animation may show)
- Magic Resistance from abilities, from base Magic Resistance, and from items (Cloak, Glimmer Cape, Hood of Defiance, or Pipe of Insight)
- Greater Maim from Sange and Yasha and Lesser Maim from Sange and Heaven’s Halberd
- Greevil’s Greed from Alchemist
Illusion Abilities [ edit ]
These illusions are spawned at a point next to the hero or illusion being copied. There is no invulnerability or buff removal provided when casting these abilities.
| Hero Abilities | |
|---|---|
| Hero | Ability |
| Phantom Lancer | Spirit Lance |
| Juxtapose | |
| Dark Seer | Wall of Replica |
| Shadow Demon | Disruption |
| Spectre | Haunt |
| Terrorblade | Reflection |
| Conjure Image | |
| Vengeful Spirit | Nether Swap |
| Item Abilities | |
| Item | Ability |
| Rune of Illusion | Illusion |
Mirror Image [ edit ]
Mirror Image type illusions are created at the caster’s location and are mixed up with the hero so that enemies will not know which is which. These skills also provide a short period of invulnerability and dispel most debuffs.

