Bane dota 2 miracle
Bane dota 2 miracle
Solo queue:
Radiant:
Archon IV – Legend V – Archon III – Legend IV – Legend V
Dire:
Legend IV (me) – Legend I – Crusader III – Archon V – Legend II
In what universe is this actually fair?!
I’ve just entered another game
Radiant:
Legend II – Archon IV – Legend IV (me) – Uncalibrated – Ancient I
Dire:
Uncalibrated – Ancient I – Ancient I – Ancient IV – Legend V
This is just getting riddiculos.
You cannot judge about the fairness of a matchmaking by looking at the medals. Tell us about how one sided the matches have been and why. Some players astonishing bad or others astonishing good?
Game 1:
Their Archon IV played a morph that’s far beyond that medal if I’m being honest while on the other hand our Crusader & Archon players have made some crucial mistakes that are expected of players @ their levels (most common one is they constantly went alone into fog while they had a well farmed Clinkz that was MIA). Legend II player underperformed to say the least, but truth to be told the Legend I player playing the carry had a decent game and has shown some game sense that’s above his rank. We had a fighting chance in the game but it was quite slight and eventually lost the match miserably.
Game 2:
Ancient IV player made all the difference in the world. You can clearly see the difference in skill as he managed to land powershots even though i was trying to juke them, dodged all my spells with ease and even blinked in couple of times on my sun strikes to low hp players sharing the damage and thus saving their lives. If I’m being honest I can’t recall the last time I was stomped that much on mid lane. Our uncalibrated slark was clueless about the game and was terrible overall while their uncalibrated clock had a more than OK game. Our Ancient I player hasn’t shown anything exceptional but tbh he was laning with that slark and was playing a Bane. The only bright side of my team in this game was surprisingly the Legend II player on the Pango that wasn’t nearly good enough to make any difference. Their Ancient I Drow farmed for most of the game so I have no idea what kind of a player he actually is but the other Ancient I player on the Arc Warden support has shown some decent micro skills. The game was over in 20 minutes.
This is not the first time I’m encountering this “problem” with the matchmaking but I’ve noticed that the imbalance is more common in the last week or two and these stomp games are really getting on my nerves now (it’s worth mentioning that I do have couple of irl mates who’ve ditched the game overall due to this issue).
The main problem that I’m having that in both of these games, rank-wise, the odds were not in my teams favor but I’ve still lost 25 mmr and would’ve won 25 if I ended up winning them by some divine miracle. The system in my opinion should calculate the winning chances of each team prior to the match and reassign winning and losing MMR values accordingly.
Medal is not same as MMR.
Games are matched on MMR, Games are – never – matched based on Medals.
You cannot judge about the fairness of a matchmaking by looking at the medals. Tell us about how one sided the matches have been and why. Some players astonishing bad or others astonishing good?
Game 1:
Their Archon IV played a morph that’s far beyond that medal if I’m being honest while on the other hand our Crusader & Archon players have made some crucial mistakes that are expected of players @ their levels (most common one is they constantly went alone into fog while they had a well farmed Clinkz that was MIA). Legend II player underperformed to say the least, but truth to be told the Legend I player playing the carry had a decent game and has shown some game sense that’s above his rank. We had a fighting chance in the game but it was quite slight and eventually lost the match miserably.
Game 2:
Ancient IV player made all the difference in the world. You can clearly see the difference in skill as he managed to land powershots even though i was trying to juke them, dodged all my spells with ease and even blinked in couple of times on my sun strikes to low hp players sharing the damage and thus saving their lives. If I’m being honest I can’t recall the last time I was stomped that much on mid lane. Our uncalibrated slark was clueless about the game and was terrible overall while their uncalibrated clock had a more than OK game. Our Ancient I player hasn’t shown anything exceptional but tbh he was laning with that slark and was playing a Bane. The only bright side of my team in this game was surprisingly the Legend II player on the Pango that wasn’t nearly good enough to make any difference. Their Ancient I Drow farmed for most of the game so I have no idea what kind of a player he actually is but the other Ancient I player on the Arc Warden support has shown some decent micro skills. The game was over in 20 minutes.
This is not the first time I’m encountering this “problem” with the matchmaking but I’ve noticed that the imbalance is more common in the last week or two and these stomp games are really getting on my nerves now (it’s worth mentioning that I do have couple of irl mates who’ve ditched the game overall due to this issue).
The main problem that I’m having that in both of these games, rank-wise, the odds were not in my teams favor but I’ve still lost 25 mmr and would’ve won 25 if I ended up winning them by some divine miracle. The system in my opinion should calculate the winning chances of each team prior to the match and reassign winning and losing MMR values accordingly.

